Xaser Acheron Development and support of the new website. Information about Boom can be found on the Doom Wiki at. Team TNT / Chi Hoang Responsible in one way or another for Boom, which provided a significant codebase for ZDoom. Raven Software Portions of Heretic and Hexen were used in ZDoom. Some of the functions from their Quake2 game DLL source were also used. id Software / John Carmack These are the people who developed Doom and later released the source code for the Linux port. Walk over/under monsters and other things.Support for the Bloodbath announcer from the classic Monolith game Blood.Up to 8 player network games using UDP/IP, including team-based gameplay.Full-featured joystick/gamepad support under Windows.Jumping, crouching, swimming, and flying.Several softsynths for MUS and MIDI playback, including an OPL softsynth for an authentic “oldschool” flavor.More texture formats: PNG and JPEG are both useable for artwork.More sound formats: FLAC and WAVE can both be used for sound effects.More music formats: Ogg Vorbis, MOD, XM, IT, S3M, MIDI, and MP3 as well as old-fashioned MUS all work.Many, many extensions to ACS that were not present in Hexen.Custom monsters, weapons, items, player classes, and other entities.Advanced polyobjects free from the restrictions of their original implementation in Hexen.Many more all-new editing features such as:.Features complete translations of Doom, Heretic, Hexen, Strife and other games into over ten different languages with Unicode support for Latin, Cyrillic, and Hangul so far.Supports most of the Boom editing features.Supports all the editing features of Hexen.Can play all Doom engine games, including Ultimate Doom, Doom II, Heretic, Hexen, Strife, and more.If you have Mac or Linux, it works with that too. It runs well under all modern versions of Windows, from Windows Vista to Windows 10.Why would I want to use ZDoom instead of regular Doom?Ĭonsider all these features that ZDoom has that are not found in the standard Doom originally released by id: Its successor ports GZDoom and QZDoom are now maintained by Christoph Oelckers, Alexey Lysiuk, Magnus Norddahl, Rachael Alexanderson, and Braden Obrzut. ZDoom was originally created by Randi Heit using id Software’s and various others’ sources. GZDoom and its descendants from version 3.0.0 on are licensed GPL and are subject to the terms and restrictions of the new license. No profit may be made from the sale of it. Older ZDoom ports may be used and distributed free of charge. It runs on Windows, Linux, and OS X, and adds new features not found in the games as originally published by id Software. ZDoom is a family of enhanced ports of the Doom engine for running on modern operating systems.
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