![]() Consequently, unless the comedy you like is stuck in the fourth grade and you still find some clichés hilarious like fingers pinched by mousetrap, laxatives administered with deception and people sliding on soap bars, Neighbors Back From Hell is unlikely to succeed. The prankster genre can be very funny and for those born at the turn of the 80s and 90s Jackass was certainly a great companion of adolescence and not, but the title of Farbworks, despite the sprinkling put in place by THQ Nordic, it turns out even more childish and trivial of the raids of Steve-O and associates, resulting today very indigestible. Here perhaps we enter a somewhat personal field, because comedy can touch many strings and in many ways and everyone can be sensitive in a different way to this language and yet, today, Neighbors Brack From Hell it is not in the least funny not even in the eyes of an adult who does everything to avoid feeling like one. Elementary puzzles and banal stealth couplings, stained by a very low level of challenge, make up a pale and bite-free play structure. But Neighbors Back From Hell's problem is probably fondo, the flavor is that of a game of seventeen years ago that cannot escape the weight of time, and which in the name of accessibility also sacrifices its strengths. This actually offers some freshness and breaks the pace favorably, but isn't intriguing enough to keep the player's attention high. As the adventure progresses, new panoramas are discovered beyond Rottweiller's house and the despotic mother enters as a further disturbing element. ![]() Several jokes remain available during each set of levels moreover and therefore, if something escapes the player, just repeat a couple of already tested ones to continue without too many hitches and without squeezing your brains, and this takes away the only real strength of the production in terms of playability, unfortunately. The game therefore runs fairly flat and although a good number of situations can be created and the game presents a large array of objects and situations with which to interface, after a few minutes it is easy to notice a strong sense of repetitiveness. This solution significantly lowers the degree of challenge, making it unnecessary to study the enemy's movement patterns to create a destructive path of "traps" to get a higher score and build up the Rottweiler's anger (constantly visible via an indicator on the left of the screen) and just focus on the new Medal system that rewards us for every single hit inflicted on the opponent. Unlike the 2013 title, however, it will not be necessary to weaken the spirit of Rottweiller by bombarding him with jokes and bring his patience beyond the boiling point to pass the level but it will be enough to complete the minimum number required from the current picture. The game is divided into five seasons, for a total of 25 levels different to face, of increasing difficulty and with dozens of pitfalls to work out to destroy the existence of our neighbor. Basically it is a stealth puzzle game in which it is necessary to infiltrate the house of our objective and sneak from room to room avoiding being caught in fragrant while, interacting with objects and game elements, we develop our diabolical jokes. increasingly cruel, all in front of the watchful eye of the cameras. Rottweiller, trying to make his life impossible through a series of jokes. Harassed by the constant harassment of his neighbors, the Rottweiler family, our protagonist Woody decides to take revenge in a big way, by contacting a television studio and putting on a show against Mr. ![]() The opening words of Neighbors Back From Hell are quite elementary. ![]() Unfortunately, picking up such a title today, even if polished, is quite bleak. The cut was - and is - then with heavy and grotesque shades, both as regards the artistic character and the content. Neighbors Back From Hell faces (goes) the challenge with the slapstick sub-genre, thus relying on gags focused on physicality and immediacy without having to resort to any kind of language. Being able to create a comic context that can communicate transversally to the public and at the same time last over time is almost impossible. Not only because the comic inspiration is unfortunately still strongly underestimated but also, and perhaps above all, because it hides a degree of complexity that is very difficult to master and make captivating. In the videogame context, the comedy genre is certainly one of the less widespread ones.
0 Comments
Leave a Reply. |